Axew
Black

They use their tusks to crush the berries they eat. Repeated regrowth makes their tusks strong and sharp.

White

They mark their territory by leaving gashes in trees with their tusks. If a tusk breaks, a new one grows in quickly.

Black 2/White 2

Its large tusks have a tendency to break, but each time they grow back, they grow in harder and sturdier.

Evolution Chain

axew
Axew
Level 38
fraxure
Fraxure
Level 48
haxorus
Haxorus

Pokédex & Training Data

Classification Tusk Pokémon
Height 0.6 m (1'12")
Weight 18.0 kg (39.7 lbs)
Abilities
EV Yield +1 attack
Catch Rate 75
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Unova (B/W) #116
Unova (B2/W2) #183
Kalos (Central) #148
Galar (Sw/Sh) #324
Paldea (S/V) #155
National #610
Blueberry #140

Game Locations

Guidance Chamber Area
Mistralton Cave Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
10 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
13 Dual Chop
40 90% 15 Hits twice in one turn.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
24 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
32 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
36 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
41 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
46 Swords Dance
— — 20 Raises the user’s Attack by two stages.
51 Guillotine
— 30% 5 Causes a one-hit KO.
56 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
61 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
10 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
13 Dual Chop
40 90% 15 Hits twice in one turn.
16 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
24 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
28 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
32 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
36 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
41 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
46 Swords Dance
— — 20 Raises the user’s Attack by two stages.
51 Guillotine
— 30% 5 Causes a one-hit KO.
56 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
61 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
Harden
— — 30 Raises the user’s Defense by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Base Stats

Hp 46
Attack 87
Defense 60
Sp. Atk 30
Sp. Def 40
Speed 57
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x