Jellicent
Sword

Most of this Pokémon’s body composition is identical to sea water. It makes sunken ships its lair.

Evolution Chain

frillish
Frillish
Level 40
jellicent
Jellicent

Pokédex & Training Data

Classification Floating Pokémon
Height 2.2 m (7'03")
Weight 135.0 kg (297.6 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Unova (B/W) #099
Unova (B2/W2) #181
Alola (US/UM) #319
Galar (Sw/Sh) #306
National #593
Isle of Armor #193

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
1 Acid Armor
— — 20 Raises the user’s Defense by two stages.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
16 Rain Dance
— — 5 Changes the weather to rain for five turns.
20 Hex
65 100% 10 Has double power if the target has a major status ailment.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Recover
— — 5 Heals the user by half its max HP.
32 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
43 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
48 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
54 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 100
Attack 60
Defense 70
Sp. Atk 85
Sp. Def 105
Speed 60
Total 480

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0.5x
2x
2x
0.5x
0x
0.5x
0.5x
2x
2x
0.5x