Black
The fate of the ships and crew that wander into Jellicent’s habitat: all sunken, all lost, all vanished.
White
They propel themselves by expelling absorbed seawater from their bodies. Their favorite food is life energy.
Black 2/White 2
Its body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.
Pokédex & Training Data
Classification
Floating Pokémon
Height
2.2 m (7'03")
Weight
135.0 kg (297.6 lbs)
Abilities
- Water Absorb
- Cursed Body
- Damp (Hidden)
EV Yield
+2 Sp. Def
Catch Rate
60
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Pokédex Numbers
Unova (B/W)
#099
Unova (B2/W2)
#181
Alola (US/UM)
#319
Galar (Sw/Sh)
#306
National
#593
Isle of Armor
#193
Game Locations
Driftveil City Area
Humilau City Area
P2 Laboratory Area
Seaside Cave 1f
Undella Bay Area
Undella Town Area
Unova Route 13 Area
Unova Route 17 Area
Unova Route 18 Area
Unova Route 21 Area
Unova Route 4 Area
Virbank City Area
Virbank Complex Outer
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 9 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 17 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 27 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 32 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 45 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 61 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
| 69 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 1 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 9 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user’s level. | |
| 13 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target’s Speed by one stage. | |
| 17 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 27 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 32 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| 37 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 45 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
| 53 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 61 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
| 69 | Water Spout | 150 | 100% | 5 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Trick | — | 100% | 10 | User and target swap items. |
Base Stats
Hp
100
Attack
60
Defense
70
Sp. Atk
85
Sp. Def
105
Speed
60
Total
480
Type Defenses
(vs. Gen 6+ rules)