Frillish
Black

With its thin, veil-like arms wrapped around the body of its opponent, it sinks to the ocean floor.

White

They paralyze prey with poison, then drag them down to their lairs, five miles below the surface.

Black 2/White 2

If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.

Evolution Chain

frillish
Frillish
Level 40
jellicent
Jellicent

Pokédex & Training Data

Classification Floating Pokémon
Height 1.2 m (3'11")
Weight 33.0 kg (72.8 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Unova (B/W) #098
Unova (B2/W2) #180
Alola (US/UM) #318
Galar (Sw/Sh) #305
National #592
Isle of Armor #192

Game Locations

Driftveil City Area
Humilau City Area
P2 Laboratory Area
Seaside Cave 1f
Undella Bay Area
Undella Town Area
Unova Route 13 Area
Unova Route 17 Area
Unova Route 18 Area
Unova Route 21 Area
Unova Route 4 Area
Virbank City Area
Virbank Complex Outer

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
13 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
17 Recover
— — 5 Heals the user by half its max HP.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
27 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
32 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Rain Dance
— — 5 Changes the weather to rain for five turns.
43 Hex
65 100% 10 Has double power if the target has a major status ailment.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
61 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Water Sport
— — 15 Halves all Fire-type damage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
13 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
17 Recover
— — 5 Heals the user by half its max HP.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
27 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
32 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
37 Rain Dance
— — 5 Changes the weather to rain for five turns.
43 Hex
65 100% 10 Has double power if the target has a major status ailment.
49 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
61 Water Spout
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Trick
— 100% 10 User and target swap items.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Acid Armor
— — 20 Raises the user’s Defense by two stages.
Confuse Ray
— 100% 10 Confuses the target.
Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Recover
— — 5 Heals the user by half its max HP.

Base Stats

Hp 55
Attack 40
Defense 50
Sp. Atk 65
Sp. Def 85
Speed 40
Total 335

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0.5x
2x
2x
0.5x
0x
0.5x
0.5x
2x
2x
0.5x