Karrablast
No entry available for this game era.

Evolution Chain

karrablast
Karrablast
🔄
Trade
escavalier
Escavalier

Pokédex Data

Classification Clamping Pokémon
Height 0.5 m (1'08")
Weight 5.9 kg (13.0 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Endure
10 Prevents the user's HP from lowering below 1 this turn.
13 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
28 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Scary Face
100% 10 Lowers the target's Speed by two stages.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
52 Swords Dance
20 Raises the user's Attack by two stages.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Leer
100% 30 Lowers the target's Defense by one stage.
8 Endure
10 Prevents the user's HP from lowering below 1 this turn.
13 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
28 Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Scary Face
100% 10 Lowers the target's Speed by two stages.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
52 Swords Dance
20 Raises the user's Attack by two stages.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Feint Attack
60 20 Never misses.
Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Screech
85% 40 Lowers the target's Defense by two stages.

Base Stats

Hp 50
Attack 75
Defense 45
Sp. Atk 40
Sp. Def 45
Speed 60
Total 315

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x