Karrablast
No entry available for this game era.

Evolution Chain

karrablast
Karrablast
🔄
Trade
escavalier
Escavalier

Pokédex & Training Data

Classification Clamping Pokémon
Height 0.5 m (1'08")
Weight 5.9 kg (13.0 lbs)
Abilities
EV Yield +1 attack
Catch Rate 200
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #094
Unova (B2/W2) #155
Kalos (Mountain) #022
Galar (Sw/Sh) #273
National #588
Isle of Armor #066
Crown Tundra #095

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
13 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
28 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
52 Swords Dance
— — 20 Raises the user’s Attack by two stages.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
4 Leer
— 100% 30 Lowers the target’s Defense by one stage.
8 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
13 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
16 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
25 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
28 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
32 Slash
70 100% 20 Has an increased chance for a critical hit.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
44 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
49 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
52 Swords Dance
— — 20 Raises the user’s Attack by two stages.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Drill Run
80 95% 10 Has an increased chance for a critical hit.
Feint Attack
60 — 20 Never misses.
Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
Knock Off
65 100% 20 Target drops its held item.
Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Screech
— 85% 40 Lowers the target’s Defense by two stages.

Base Stats

Hp 50
Attack 75
Defense 45
Sp. Atk 40
Sp. Def 45
Speed 60
Total 315

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x