Scrafty
Sword

As halfhearted as this Pokémon’s kicks may seem, they pack enough power to shatter Conkeldurr’s concrete pillars.

Evolution Chain

scraggy
Scraggy
Level 39
scrafty
Scrafty

Pokédex & Training Data

Classification Hoodlum Pokémon
Height 1.1 m (3'07")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Dragon

Pokédex Numbers

Unova (B/W) #066
Unova (B2/W2) #118
Kalos (Central) #101
Alola (US/UM) #336
Galar (Sw/Sh) #225
National #560
Isle of Armor #162
Blueberry #122

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
20 Protect
— — 10 Prevents any moves from hitting the user this turn.
24 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
28 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
32 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
36 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
42 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
48 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
54 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
60 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM37 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR51 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 90
Defense 115
Sp. Atk 45
Sp. Def 115
Speed 58
Total 488

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
0.5x
0.5x
0.25x
4x