Scraggy
Sword

If it locks eyes with you, watch out! Nothing and no one is safe from the reckless headbutts of this troublesome Pokémon.

Evolution Chain

scraggy
Scraggy
Level 39
scrafty
Scrafty

Pokédex Data

Classification Shedding Pokémon
Height 0.6 m (1'12")
Weight 11.8 kg (26.0 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 180
Base Friendship 35
Growth Rate medium
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
4 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
8 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
12 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
16 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
20 Protect
10 Prevents any moves from hitting the user this turn.
24 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
28 Scary Face
100% 10 Lowers the target's Speed by two stages.
32 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
36 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
40 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
44 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
48 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
52 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Detect
5 Prevents any moves from hitting the user this turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.

Base Stats

Hp 50
Attack 75
Defense 70
Sp. Atk 35
Sp. Def 70
Speed 48
Total 348

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
0.5x
0.5x
0.25x
4x