Scrafty
No entry available for this game era.

Evolution Chain

scraggy
Scraggy
Level 39
scrafty
Scrafty

Pokédex & Training Data

Classification Hoodlum Pokémon
Height 1.1 m (3'07")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Dragon

Pokédex Numbers

Unova (B/W) #066
Unova (B2/W2) #118
Kalos (Central) #101
Alola (US/UM) #336
Galar (Sw/Sh) #225
National #560
Isle of Armor #162
Blueberry #122

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
12 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
20 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
24 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
28 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
32 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
36 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
42 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
48 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
54 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
60 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM13 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM44 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM78 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM100 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM128 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM179 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM183 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM213 Coaching
— — 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM229 Upper Hand
65 100% 15 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Detect
— — 5 Prevents any moves from hitting the user this turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.

Base Stats

Hp 65
Attack 90
Defense 115
Sp. Atk 45
Sp. Def 115
Speed 58
Total 488

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
0.5x
0.5x
0.25x
4x