No entry available for this game era.
Pokédex & Training Data
Classification
Hoodlum Pokémon
Height
1.1 m (3'07")
Weight
30.0 kg (66.1 lbs)
Abilities
- Shed Skin
- Moxie
- Intimidate (Hidden)
EV Yield
+1 defense
+1 Sp. Def
+1 Sp. Def
Catch Rate
90
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Unova (B/W)
#066
Unova (B2/W2)
#118
Kalos (Central)
#101
Alola (US/UM)
#336
Galar (Sw/Sh)
#225
National
#560
Isle of Armor
#162
Blueberry
#122
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 1 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| 12 | Sand Attack | — | 100% | 15 | Lowers the target’s accuracy by one stage. | |
| 16 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| 20 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| 24 | Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
| 28 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 32 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| 36 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 42 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 48 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 54 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| 60 | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM03 Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM06 Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM13 Acid Spray | 40 | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM30 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM39 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM44 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM62 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TM64 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM73 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM78 Dragon Claw | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM80 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM88 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM94 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM99 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM100 Dragon Dance | — | — | 20 | Raises the user’s Attack and Speed by one stage. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM104 Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| TM108 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| TM115 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM122 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
| TM128 Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| TM148 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM156 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM167 Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM172 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM177 Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| TM179 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM183 Super Fang | — | 90% | 10 | Inflicts damage equal to half the target’s HP. | |
| TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM199 Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM213 Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
| TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM229 Upper Hand | 65 | 100% | 15 | No effect description available. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
65
Attack
90
Defense
115
Sp. Atk
45
Sp. Def
115
Speed
58
Total
488
Type Defenses
(vs. Gen 6+ rules)