Stunfisk

Alternate Forms

Sword

Thanks to bacteria that lived in the mud flats with it, this Pokémon developed the organs it uses to generate electricity.

Pokédex & Training Data

Classification Trap Pokémon
Height 0.7 m (2'04")
Weight 20.5 kg (45.2 lbs)
Abilities
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Indeterminate

Pokédex Numbers

Unova (B/W) #124
Unova (B2/W2) #231
Kalos (Mountain) #039
Galar (Sw/Sh) #226
National #618

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
5 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
10 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
15 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
20 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
25 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
30 Iron Defense
— — 15 Raises the user’s Defense by two stages.
35 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
40 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
45 Snap Trap
35 100% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
50 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
55 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Reflect Type
— — 15 User becomes the target’s type.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Yawn
— — 10 Target sleeps at the end of the next turn.

Base Stats

Hp 109
Attack 81
Defense 99
Sp. Atk 66
Sp. Def 84
Speed 32
Total 471

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
2x
0x
2x
0.5x
0.5x
0.5x
0.25x
0.5x
0.5x
0.5x