Scraggy
Black

Its skin has a rubbery elasticity, so it can reduce damage by defensively pulling its skin up to its neck.

White

It immediately headbutts anyone that makes eye contact with it. Its skull is massively thick.

Black 2/White 2

Proud of its sturdy skull, it suddenly headbutts everything, but its weight makes it unstable, too.

Evolution Chain

scraggy
Scraggy
Level 39
scrafty
Scrafty

Pokédex Data

Classification Shedding Pokémon
Height 0.6 m (1'12")
Weight 11.8 kg (26.0 lbs)
Abilities

Held Items

Game Locations

  • Desert Resort Entrance
  • P2 Laboratory Area
  • Unova Route 1 Area
  • Unova Route 18 Area
  • Unova Route 4 Area

Training

EV Yield +1 attack
Catch Rate 180
Base Friendship 35
Growth Rate medium
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Feint Attack
60 20 Never misses.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
16 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
20 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
23 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
27 Chip Away
70 100% 20 Ignores the target's stat modifiers.
31 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
34 Scary Face
100% 10 Lowers the target's Speed by two stages.
38 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
45 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
49 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
53 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
5 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
9 Feint Attack
60 20 Never misses.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
16 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
20 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
23 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
27 Chip Away
70 100% 20 Ignores the target's stat modifiers.
31 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
34 Scary Face
100% 10 Lowers the target's Speed by two stages.
38 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
45 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
49 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
53 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Detect
5 Prevents any moves from hitting the user this turn.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Feint Attack
60 20 Never misses.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 50
Attack 75
Defense 70
Sp. Atk 35
Sp. Def 70
Speed 48
Total 348

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
0.5x
0.5x
0.25x
4x