Whimsicott
No entry available for this game era.

Evolution Chain

cottonee
Cottonee
sun-stone sun stone
whimsicott
Whimsicott

Pokédex Data

Classification Windveiled Pokémon
Height 0.7 m (2'04")
Weight 6.6 kg (14.6 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Plant, Fairy

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
1 Poison Powder
75% 35 Poisons the target.
1 Stun Spore
75% 30 Paralyzes the target.
1 Cotton Spore
100% 40 Lowers the target's Speed by two stages.
1 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Sunny Day
5 Changes the weather to sunny for five turns.
1 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Endeavor
100% 5 Lowers the target's HP to equal the user's.
1 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
1 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
1 Cotton Guard
10 Raises the user's Defense by three stages.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM139 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Switcheroo
100% 10 User and target swap items.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 60
Attack 67
Defense 85
Sp. Atk 77
Sp. Def 75
Speed 116
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
4x
0.5x
2x
0x
0.5x
2x