
Sun
They travel in groups of four or five, leaving signs for one another on trees and rocks. They bring down their prey with coordinated attacks.
Moon
They dwell in cold places. This Pokémon’s main food source in Alola is Vulpix and Sandshrew, which they carefully divide among their group.
Ultra Sun
One Weavile will trip a Sandshrew and flip it over, and then another Weavile will deal the finishing blow with its sharp claws.
Ultra Moon
Thanks to its increased intelligence, scrapping over food is a thing of the past. A scratch from its claws will give you a case of frostbite!
Pokédex Data
Classification
Sharp Claw Pokémon
Height
1.1 m (3'07")
Weight
34.0 kg (75.0 lbs)
Abilities
- Pressure
- Pickpocket (Hidden)
Held Items
Quick Claw
5%
Training
EV Yield
+1 attack
+1 speed
+1 speed
Catch Rate
45
Base Friendship
35
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
1 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
1 | Embargo | — | 100% | 15 | Target cannot use held items. | |
8 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Feint Attack | 60 | — | 20 | Never misses. | |
14 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
16 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
20 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
22 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
25 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
28 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
32 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
35 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
40 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
44 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
47 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
1 | Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
1 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
1 | Embargo | — | 100% | 15 | Target cannot use held items. | |
8 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Feint Attack | 60 | — | 20 | Never misses. | |
14 | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
16 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
20 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
22 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
25 | Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
28 | Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
32 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
35 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
40 | Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
44 | Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
47 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM81 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. |
Base Stats
Hp
70
Attack
120
Defense
65
Sp. Atk
45
Sp. Def
85
Speed
125
Total
510
Type Defenses
(vs. Gen 6+ rules)