Weavile
Sun

They travel in groups of four or five, leaving signs for one another on trees and rocks. They bring down their prey with coordinated attacks.

Moon

They dwell in cold places. This Pokémon’s main food source in Alola is Vulpix and Sandshrew, which they carefully divide among their group.

Ultra Sun

One Weavile will trip a Sandshrew and flip it over, and then another Weavile will deal the finishing blow with its sharp claws.

Ultra Moon

Thanks to its increased intelligence, scrapping over food is a thing of the past. A scratch from its claws will give you a case of frostbite!

Evolution Chain

sneasel
Sneasel
at night
holding razor claw
weavile
Weavile

Pokédex & Training Data

Classification Sharp Claw Pokémon
Height 1.1 m (3'07")
Weight 34.0 kg (75.0 lbs)
Abilities
EV Yield +1 attack
+1 speed
Catch Rate 45
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (D/P) #145
Sinnoh (Plat.) #145
Unova (B2/W2) #253
Kalos (Mountain) #092
Alola (S/M) #250
Alola (US/UM) #327
Galar (Sw/Sh) #293
Hisui #204
Paldea (S/V) #231
National #461
Crown Tundra #029
Kitakami #171

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
1 Embargo
— 100% 15 Target cannot use held items.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Feint Attack
60 — 20 Never misses.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
16 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
22 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
32 Screech
— 85% 40 Lowers the target’s Defense by two stages.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
40 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
44 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
47 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
1 Embargo
— 100% 15 Target cannot use held items.
8 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Feint Attack
60 — 20 Never misses.
14 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
16 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
20 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
22 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
25 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
32 Screech
— 85% 40 Lowers the target’s Defense by two stages.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
40 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
44 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
47 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.

Base Stats

Hp 70
Attack 120
Defense 65
Sp. Atk 45
Sp. Def 85
Speed 125
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
4x
0x
2x
2x
0.5x
0.5x
2x
2x