Hippowdon
No entry available for this game era.

Evolution Chain

hippopotas
Hippopotas
Level 34
hippowdon
Hippowdon

Pokédex Data

Classification Heavyweight Pokémon
Height 2.0 m (6'07")
Weight 300.0 kg (661.4 lbs)
Abilities

Game Locations

  • Ultra Space Wilds Cave

Training

EV Yield +2 defense
Catch Rate 60
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Yawn
10 Target sleeps at the end of the next turn.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Fissure
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Yawn
10 Target sleeps at the end of the next turn.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Yawn
10 Target sleeps at the end of the next turn.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
60 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 108
Attack 112
Defense 118
Sp. Atk 68
Sp. Def 72
Speed 47
Total 525

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x