Hippopotas
Sword

It moves through the sands with its mouth open, swallowing sand along with its prey. It gets rid of the sand by spouting it from its nose.

Legends Arceus

Though large and languid, Hippopotas is difficult to detect due to its tendency to burrow into and lurk beneath the soil. When agitated or excited, it expels sand from its nostrils.

Evolution Chain

hippopotas
Hippopotas
Level 34
hippowdon
Hippowdon

Pokédex & Training Data

Classification Hippo Pokémon
Height 0.8 m (2'07")
Weight 49.5 kg (109.1 lbs)
Abilities
EV Yield +1 defense
Catch Rate 140
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (D/P) #122
Sinnoh (Plat.) #122
Kalos (Coastal) #048
Galar (Sw/Sh) #314
Hisui #107
Paldea (S/V) #265
National #449

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Yawn
— — 10 Target sleeps at the end of the next turn.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
20 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
24 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Rest
— — 5 User sleeps for two turns, completely healing itself.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
48 Fissure
— 30% 5 Causes a one-hit KO.
52 Slack Off
— — 5 Heals the user by half its max HP.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Yawn
— — 10 Target sleeps at the end of the next turn.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
20 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
24 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Rest
— — 5 User sleeps for two turns, completely healing itself.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
48 Fissure
— 30% 5 Causes a one-hit KO.
52 Slack Off
— — 5 Heals the user by half its max HP.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Rest
— — 5 User sleeps for two turns, completely healing itself.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
34 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
BD/SP
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Slack Off
— — 5 Heals the user by half its max HP.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 68
Attack 72
Defense 78
Sp. Atk 38
Sp. Def 42
Speed 32
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x