Hippopotas
Diamond

It lives in arid places. Instead of perspiration, it expels grainy sand from its body.

Pearl

It enshrouds itself with sand to protect itself from germs. It does not enjoy getting wet.

Platinum

It shuts its nostrils tight then travels through sand as if walking. They form colonies of around ten.

Heartgold/Soulsilver

It shrouds itself in sand to ward off germs. It travels easily through the sands of the desert.

Evolution Chain

hippopotas
Hippopotas
Level 34
hippowdon
Hippowdon

Pokédex Data

Classification Hippo Pokémon
Height 0.8 m (2'07")
Weight 49.5 kg (109.1 lbs)
Abilities

Game Locations

  • Maniac Tunnel 26 Plus Different Unown Caught
  • Ruin Maniac Cave 0 9 Different Unown Caught
  • Ruin Maniac Cave 10 25 Different Unown Caught

Training

EV Yield +1 defense
Catch Rate 140
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Yawn
10 Target sleeps at the end of the next turn.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
50 Fissure
30% 5 Causes a one-hit KO.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Yawn
10 Target sleeps at the end of the next turn.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
50 Fissure
30% 5 Causes a one-hit KO.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
7 Bite
60 100% 25 Has a 30% chance to make the target flinch.
13 Yawn
10 Target sleeps at the end of the next turn.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
25 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
31 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
50 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Slack Off
5 Heals the user by half its max HP.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Slack Off
5 Heals the user by half its max HP.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 68
Attack 72
Defense 78
Sp. Atk 38
Sp. Def 42
Speed 32
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x