Hippopotas
No entry available for this game era.

Evolution Chain

hippopotas
Hippopotas
Level 34
hippowdon
Hippowdon

Pokédex Data

Classification Hippo Pokémon
Height 0.8 m (2'07")
Weight 49.5 kg (109.1 lbs)
Abilities

Training

EV Yield +1 defense
Catch Rate 140
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
8 Yawn
10 Target sleeps at the end of the next turn.
12 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
20 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
24 Sandstorm
10 Changes the weather to a sandstorm for five turns.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
32 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
36 Rest
5 User sleeps for two turns, completely healing itself.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
44 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
48 Fissure
30% 5 Causes a one-hit KO.
52 Slack Off
5 Heals the user by half its max HP.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM10 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM176 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TM215 Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 68
Attack 72
Defense 78
Sp. Atk 38
Sp. Def 42
Speed 32
Total 330

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x