Lucario
Sword

It controls waves known as auras, which are powerful enough to pulverize huge rocks. It uses these waves to take down its prey.

Legends Arceus

A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.

Evolution Chain

riolu
Riolu
😊
High Friendship
at day
lucario
Lucario

Pokédex Data

Classification Aura Pokémon
Height 1.2 m (3'11")
Weight 54.0 kg (119.0 lbs)
Abilities

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Detect
5 Prevents any moves from hitting the user this turn.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Copycat
20 Uses the target's last used move.
1 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
1 Aura Sphere
80 20 Never misses.
1 Nasty Plot
20 Raises the user's Special Attack by two stages.
1 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
1 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
1 Life Dew
10 No effect description available.
12 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
16 Laser Focus
30 Guarantees a critical hit with the user's next move.
20 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
24 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
28 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
32 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
36 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
40 Swords Dance
20 Raises the user's Attack by two stages.
44 Heal Pulse
10 Heals the target for half its max HP.
48 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
52 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
56 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
60 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Detect
5 Prevents any moves from hitting the user this turn.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Copycat
20 Uses the target's last used move.
1 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
1 Aura Sphere
80 20 Never misses.
1 Nasty Plot
20 Raises the user's Special Attack by two stages.
1 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
1 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
1 Life Dew
10 No effect description available.
12 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
16 Laser Focus
30 Guarantees a critical hit with the user's next move.
20 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
24 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
28 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
32 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
36 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
40 Swords Dance
20 Raises the user's Attack by two stages.
44 Heal Pulse
10 Heals the target for half its max HP.
48 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
52 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
56 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
60 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
5 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Iron Defense
15 Raises the user's Defense by two stages.
19 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
21 Aura Sphere
80 20 Never misses.
29 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Bulk Up
20 Raises the user's Attack and Defense by one stage.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
47 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR12 Agility
30 Raises the user's Speed by two stages.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR41 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TR56 Aura Sphere
80 20 Never misses.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 110
Defense 70
Sp. Atk 115
Sp. Def 70
Speed 90
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.25x
0.25x
0.5x
0.5x
0.5x