
Sword
It controls waves known as auras, which are powerful enough to pulverize huge rocks. It uses these waves to take down its prey.
Legends Arceus
A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.
Pokédex Data
Classification
Aura Pokémon
Height
1.2 m (3'11")
Weight
54.0 kg (119.0 lbs)
Abilities
- Steadfast
- Inner Focus
- Justified (Hidden)
Training
EV Yield
+1 attack
+1 Sp. Atk
+1 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground, Humanshape
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
1 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
1 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
1 | Aura Sphere | 80 | — | 20 | Never misses. | |
1 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
1 | Final Gambit | — | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
1 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
1 | Life Dew | — | — | 10 | No effect description available. | |
12 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
16 | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
20 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
24 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
28 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
32 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
36 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
40 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
44 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
48 | Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user's Attack by one stage. | |
52 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
56 | Extreme Speed | 80 | 100% | 5 | Inflicts regular damage with no additional effect. | |
60 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
1 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
1 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
1 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
1 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
1 | Copycat | — | — | 20 | Uses the target's last used move. | |
1 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |
1 | Aura Sphere | 80 | — | 20 | Never misses. | |
1 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
1 | Final Gambit | — | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |
1 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
1 | Life Dew | — | — | 10 | No effect description available. | |
12 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
16 | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
20 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
24 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
28 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
32 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
36 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
40 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
44 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
48 | Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user's Attack by one stage. | |
52 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
56 | Extreme Speed | 80 | 100% | 5 | Inflicts regular damage with no additional effect. | |
60 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
5 | Bullet Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
15 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
19 | Mach Punch | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
21 | Aura Sphere | 80 | — | 20 | Never misses. | |
29 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
37 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
40 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
47 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM05 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM26 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM42 Revenge | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM63 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM75 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM79 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR07 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR13 Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR21 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TR41 Blaze Kick | 85 | 90% | 10 | Has an increased chance for a critical hit and a 10% chance to burn the target. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR48 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR53 Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
TR56 Aura Sphere | 80 | — | 20 | Never misses. | |
TR57 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR62 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR68 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM08 Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
TM10 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM27 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM63 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Coaching | — | — | 10 | Inflicts regular damage with no additional effect. | |
Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |
Terrain Pulse | 50 | 100% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
70
Attack
110
Defense
70
Sp. Atk
115
Sp. Def
70
Speed
90
Total
525
Type Defenses
(vs. Gen 6+ rules)