Lucario
Sword

It controls waves known as auras, which are powerful enough to pulverize huge rocks. It uses these waves to take down its prey.

Legends Arceus

A most gallant-looking creature. It emits energy waves and controls them with precision, using them to sense even faraway beings. I have given the name ”aura” to this power.

Evolution Chain

riolu
Riolu
😊
High Friendship
at day
lucario
Lucario

Pokédex & Training Data

Classification Aura Pokémon
Height 1.2 m (3'11")
Weight 54.0 kg (119.0 lbs)
Abilities
EV Yield +1 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground, Humanshape

Pokédex Numbers

Sinnoh (D/P) #116
Sinnoh (Plat.) #116
Unova (B2/W2) #034
Kalos (Central) #063
Alola (S/M) #280
Alola (US/UM) #378
Galar (Sw/Sh) #299
Hisui #224
Paldea (S/V) #164
National #448
Crown Tundra #135
Kitakami #065

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Copycat
— — 20 Uses the target’s last used move.
1 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
1 Aura Sphere
80 — 20 Never misses.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
1 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
1 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
1 Life Dew
— — 10 No effect description available.
12 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
16 Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
20 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
24 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
28 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
32 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
36 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
40 Swords Dance
— — 20 Raises the user’s Attack by two stages.
44 Heal Pulse
— — 10 Heals the target for half its max HP.
48 Meteor Mash
90 90% 10 Has a 20% chance to raise the user’s Attack by one stage.
52 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
56 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
60 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Copycat
— — 20 Uses the target’s last used move.
1 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
1 Aura Sphere
80 — 20 Never misses.
1 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
1 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
1 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
1 Life Dew
— — 10 No effect description available.
12 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
16 Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
20 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
24 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
28 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
32 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
36 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
40 Swords Dance
— — 20 Raises the user’s Attack by two stages.
44 Heal Pulse
— — 10 Heals the target for half its max HP.
48 Meteor Mash
90 90% 10 Has a 20% chance to raise the user’s Attack by one stage.
52 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
56 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
60 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
5 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Iron Defense
— — 15 Raises the user’s Defense by two stages.
19 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
21 Aura Sphere
80 — 20 Never misses.
29 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
37 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
47 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR41 Blaze Kick
85 90% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR56 Aura Sphere
80 — 20 Never misses.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 110
Defense 70
Sp. Atk 115
Sp. Def 70
Speed 90
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.25x
0.25x
0.5x
0.5x
0.5x