Sun
Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.
Moon
They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.
Ultra Sun
It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust.
Ultra Moon
Lucario reads its opponent’s feelings with its aura waves. It finds out things it would rather not know, so it gets stressed out easily.
Pokédex Data
Classification
Aura Pokémon
Height
1.2 m (3'11")
Weight
54.0 kg (119.0 lbs)
Abilities
- Steadfast
- Inner Focus
- Justified (Hidden)
Game Locations
- Poni Grove Area
Training
EV Yield
+1 attack
+1 Sp. Atk
+1 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground, Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
1 | Aura Sphere | 80 | — | 20 | Never misses. | |
1 | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
6 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
11 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
15 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
19 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
24 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
29 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
33 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
37 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
42 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
47 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
51 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
55 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
60 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
65 | Extreme Speed | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
1 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
1 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
1 | Aura Sphere | 80 | — | 20 | Never misses. | |
1 | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
6 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
11 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
15 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
19 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
24 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
29 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
33 | Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. | |
37 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
42 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
47 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
51 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
55 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
60 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
65 | Extreme Speed | 80 | 100% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
70
Attack
110
Defense
70
Sp. Atk
115
Sp. Def
70
Speed
90
Total
525
Type Defenses
(vs. Gen 6+ rules)
Mega Lucario

Hp
70
Attack
145
Defense
88
Sp. Atk
140
Sp. Def
70
Speed
112
Total
625