Lucario

Alternate Forms

lucario
Base
Sun

Not only does it perceive auras, but it has also gained the power to control them. It employs them in battle.

Moon

They can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.

Ultra Sun

It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust.

Ultra Moon

Lucario reads its opponent’s feelings with its aura waves. It finds out things it would rather not know, so it gets stressed out easily.

Evolution Chain

riolu
Riolu
😊
High Friendship
at day
lucario
Lucario

Pokédex & Training Data

Classification Aura Pokémon
Height 1.2 m (3'11")
Weight 54.0 kg (119.0 lbs)
Abilities
EV Yield +1 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground, Humanshape

Pokédex Numbers

Sinnoh (D/P) #116
Sinnoh (Plat.) #116
Unova (B2/W2) #034
Kalos (Central) #063
Alola (S/M) #280
Alola (US/UM) #378
Galar (Sw/Sh) #299
Hisui #224
Paldea (S/V) #164
National #448
Crown Tundra #135
Kitakami #065

Game Locations

Poni Grove Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
1 Aura Sphere
80 — 20 Never misses.
1 Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
6 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
11 Feint
30 100% 10 Hits through Protect and Detect.
15 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
19 Swords Dance
— — 20 Raises the user’s Attack by two stages.
24 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
29 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
33 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
37 Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
42 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
47 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
51 Heal Pulse
— — 10 Heals the target for half its max HP.
55 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
60 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
65 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
1 Aura Sphere
80 — 20 Never misses.
1 Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
6 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
11 Feint
30 100% 10 Hits through Protect and Detect.
15 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
19 Swords Dance
— — 20 Raises the user’s Attack by two stages.
24 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
29 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
33 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
37 Me First
— — 20 Uses the target’s move against it before it attacks, with power increased by half.
42 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
47 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
51 Heal Pulse
— — 10 Heals the target for half its max HP.
55 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
60 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
65 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 70
Attack 110
Defense 70
Sp. Atk 115
Sp. Def 70
Speed 90
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.25x
0.25x
0.5x
0.5x
0.5x

Mega Lucario

Mega Lucario
Hp 70
Attack 145
Defense 88
Sp. Atk 140
Sp. Def 70
Speed 112
Total 625