Lucario
No entry available for this game era.

Evolution Chain

riolu
Riolu
😊
High Friendship
at day
lucario
Lucario

Pokédex Data

Classification Aura Pokémon
Height 1.2 m (3'11")
Weight 54.0 kg (119.0 lbs)
Abilities

Training

EV Yield +1 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Detect
5 Prevents any moves from hitting the user this turn.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
1 Helping Hand
20 Ally's next move inflicts half more damage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Copycat
20 Uses the target's last used move.
1 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
1 Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
1 Life Dew
10 No effect description available.
12 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
16 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
20 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
24 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
28 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
32 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
36 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
40 Swords Dance
20 Raises the user's Attack by two stages.
44 Heal Pulse
10 Heals the target for half its max HP.
48 Meteor Mash
90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
52 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
56 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
60 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
TM32 Swift
60 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM112 Aura Sphere
80 20 Never misses.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM213 Coaching
10 Inflicts regular damage with no additional effect.
TM223 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
TM229 Upper Hand
65 100% 15 No effect description available.

Base Stats

Hp 70
Attack 110
Defense 70
Sp. Atk 115
Sp. Def 70
Speed 90
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.25x
0.25x
0.5x
0.5x
0.5x