Lucario
No entry available for this game era.

Evolution Chain

riolu
Riolu
😊
High Friendship
at day
lucario
Lucario

Pokédex & Training Data

Classification Aura Pokémon
Height 1.2 m (3'11")
Weight 54.0 kg (119.0 lbs)
Abilities
EV Yield +1 attack
+1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground, Humanshape

Pokédex Numbers

Sinnoh (D/P) #116
Sinnoh (Plat.) #116
Unova (B2/W2) #034
Kalos (Central) #063
Alola (S/M) #280
Alola (US/UM) #378
Galar (Sw/Sh) #299
Hisui #224
Paldea (S/V) #164
National #448
Crown Tundra #135
Kitakami #065

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Detect
— — 5 Prevents any moves from hitting the user this turn.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
1 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
1 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Copycat
— — 20 Uses the target’s last used move.
1 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
1 Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
1 Life Dew
— — 10 No effect description available.
12 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
16 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
20 Force Palm
60 100% 10 Has a 30% chance to paralyze the target.
24 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
28 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
32 Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
36 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
40 Swords Dance
— — 20 Raises the user’s Attack by two stages.
44 Heal Pulse
— — 10 Heals the target for half its max HP.
48 Meteor Mash
90 90% 10 Has a 20% chance to raise the user’s Attack by one stage.
52 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
56 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
60 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM64 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM112 Aura Sphere
80 — 20 Never misses.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM134 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM167 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM213 Coaching
— — 10 Inflicts regular damage with no additional effect.
TM223 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
TM229 Upper Hand
65 100% 15 No effect description available.

Base Stats

Hp 70
Attack 110
Defense 70
Sp. Atk 115
Sp. Def 70
Speed 90
Total 525

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.25x
0.25x
0.5x
0.5x
0.5x