Skuntank
Sword

In its belly, it reserves stinky fluid that it shoots from its tail during battle. As this Pokémon’s diet varies, so does the stench of its fluid.

Legends Arceus

Sprays a poisonous fluid to take down prey. Sometimes, unable to stomach the stench of its own fluid, it leaves the bested prey uneaten.

Evolution Chain

stunky
Stunky
Level 34
skuntank
Skuntank

Pokédex Data

Classification Skunk Pokémon
Height 1.0 m (3'03")
Weight 38.0 kg (83.8 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 hp
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Poison Gas
90% 40 Poisons the target.
1 Feint
30 100% 10 Hits through Protect and Detect.
9 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Focus Energy
30 Increases the user's chance to score a critical hit.
18 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Screech
85% 40 Lowers the target's Defense by two stages.
27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
30 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
33 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
38 Night Slash
70 100% 15 Has an increased chance for a critical hit.
43 Belch
120 90% 10 Can only be used after the user has eaten a berry.
48 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
53 Explosion
250 100% 5 User faints.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Poison Gas
90% 40 Poisons the target.
1 Feint
30 100% 10 Hits through Protect and Detect.
9 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
12 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Focus Energy
30 Increases the user's chance to score a critical hit.
18 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
24 Screech
85% 40 Lowers the target's Defense by two stages.
27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
30 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
33 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
38 Night Slash
70 100% 15 Has an increased chance for a critical hit.
43 Belch
120 90% 10 Can only be used after the user has eaten a berry.
48 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
53 Explosion
250 100% 5 User faints.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Acid Spray
40 100% 20 Lowers the target's Special Defense by two stages.
11 Poison Gas
90% 40 Poisons the target.
18 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
25 Night Slash
70 100% 15 Has an increased chance for a critical hit.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
34 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM77 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM84 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR91 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM63 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
Corrosive Gas
100% 40 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 103
Attack 93
Defense 67
Sp. Atk 71
Sp. Def 61
Speed 84
Total 479

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0x
0.5x
0.5x