Skuntank
Diamond

It sprays a vile-smelling fluid from the tip of its tail to attack. Its range is over 160 feet.

Pearl

It sprays a stinky fluid from its tail. The fluid smells worse the longer it is allowed to fester.

Platinum

It attacks by spraying a horribly smelly fluid from the tip of its tail. Attacks from above confound it.

Heartgold/Soulsilver

It attacks by spraying a repugnant fluid from its tail, but the stench dulls after a few squirts.

Evolution Chain

stunky
Stunky
Level 34
skuntank
Skuntank

Pokédex Data

Classification Skunk Pokémon
Height 1.0 m (3'03")
Weight 38.0 kg (83.8 lbs)
Abilities

Held Items

Game Locations

  • Sinnoh Route 221 Area
  • Sinnoh Route 225 Area

Training

EV Yield +2 hp
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Poison Gas
90% 40 Poisons the target.
4 Poison Gas
90% 40 Poisons the target.
7 Screech
85% 40 Lowers the target's Defense by two stages.
11 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
15 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
20 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
25 Slash
70 100% 20 Has an increased chance for a critical hit.
31 Night Slash
70 100% 15 Has an increased chance for a critical hit.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
41 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
52 Explosion
250 100% 5 User faints.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Poison Gas
90% 40 Poisons the target.
4 Poison Gas
90% 40 Poisons the target.
7 Screech
85% 40 Lowers the target's Defense by two stages.
10 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
14 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
18 Feint
30 100% 10 Hits through Protect and Detect.
22 Slash
70 100% 20 Has an increased chance for a critical hit.
27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
32 Night Slash
70 100% 15 Has an increased chance for a critical hit.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
42 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
52 Explosion
250 100% 5 User faints.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Poison Gas
90% 40 Poisons the target.
4 Poison Gas
90% 40 Poisons the target.
7 Screech
85% 40 Lowers the target's Defense by two stages.
10 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
14 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
18 Feint
30 100% 10 Hits through Protect and Detect.
22 Slash
70 100% 20 Has an increased chance for a critical hit.
27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
32 Night Slash
70 100% 15 Has an increased chance for a critical hit.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
42 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
52 Explosion
250 100% 5 User faints.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.

Base Stats

Hp 103
Attack 93
Defense 67
Sp. Atk 71
Sp. Def 61
Speed 84
Total 479

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0x
0.5x
0.5x