Tympole
Sword

Graceful ripples running across the water’s surface are a sure sign that Tympole are singing in high-pitched voices below.

Evolution Chain

tympole
Tympole
Level 25
palpitoad
Palpitoad
Level 36
seismitoad
Seismitoad

Pokédex Data

Classification Tadpole Pokémon
Height 0.5 m (1'08")
Weight 4.5 kg (9.9 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
4 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
8 Supersonic
55% 20 Confuses the target.
12 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
16 Round
60 100% 15 Has double power if it's used more than once per turn.
20 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
24 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
32 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
36 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
40 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
44 Rain Dance
5 Changes the weather to rain for five turns.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR78 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR91 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Mist
30 Protects the user's stats from being changed by enemy moves.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 50
Attack 50
Defense 40
Sp. Atk 50
Sp. Def 40
Speed 64
Total 294

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x