Lopunny
Sword

Lopunny is constantly monitoring its surroundings. If danger approaches, this Pokémon responds with superdestructive kicks.

Legends Arceus

Its fur is warm and yet remarkably light. This Pokémon kicks as though it were a master of karate, driving back its opponents with ease.

Evolution Chain

buneary
Buneary
😊
High Friendship
lopunny
Lopunny

Pokédex & Training Data

Classification Rabbit Pokémon
Height 1.2 m (3'11")
Weight 33.3 kg (73.4 lbs)
Abilities
EV Yield +2 speed
Catch Rate 60
Base Friendship 140
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Humanshape

Pokédex Numbers

Sinnoh (D/P) #068
Sinnoh (Plat.) #068
Unova (B2/W2) #081
Alola (US/UM) #025
Hisui #065
National #428
Isle of Armor #005

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Splash
— — 40 Does nothing.
1 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
1 Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
1 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
12 After You
— — 15 Makes the target act next this turn.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Double Kick
30 100% 30 Hits twice in one turn.
24 Charm
— 100% 20 Lowers the target’s Attack by two stages.
28 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
32 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Agility
— — 30 Raises the user’s Speed by two stages.
40 Entrainment
— 100% 15 Copies the user’s ability onto the target.
44 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
48 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
52 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
56 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Splash
— — 40 Does nothing.
1 Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
1 Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
1 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
12 After You
— — 15 Makes the target act next this turn.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Double Kick
30 100% 30 Hits twice in one turn.
24 Charm
— 100% 20 Lowers the target’s Attack by two stages.
28 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
32 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Agility
— — 30 Raises the user’s Speed by two stages.
40 Entrainment
— 100% 15 Copies the user’s ability onto the target.
44 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
48 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
52 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
56 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Mach Punch
40 100% 30 Inflicts regular damage with no additional effect.
5 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
10 Swift
60 — 20 Never misses.
16 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
23 Double Hit
35 90% 10 Hits twice in one turn.
31 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
40 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR44 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR56 Aura Sphere
80 — 20 Never misses.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 76
Defense 84
Sp. Atk 54
Sp. Def 96
Speed 105
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0x