Lopunny
Black/White

The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.

Black 2/White 2

Extremely cautious, it quickly bounds off when it senses danger.

Evolution Chain

buneary
Buneary
😊
High Friendship
lopunny
Lopunny

Pokédex Data

Classification Rabbit Pokémon
Height 1.2 m (3'11")
Weight 33.3 kg (73.4 lbs)
Abilities

Held Items

Game Locations

  • Castelia City Area

Training

EV Yield +2 speed
Catch Rate 60
Base Friendship 140
Growth Rate medium
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Splash
40 Does nothing.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
1 Magic Coat
15 Reflects back the first effect move used on the user this turn.
6 Endure
10 Prevents the user's HP from lowering below 1 this turn.
13 Return
100% 20 Power increases with happiness, up to a maximum of 102.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
23 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
26 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
33 Agility
30 Raises the user's Speed by two stages.
36 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
43 After You
15 Makes the target act next this turn.
46 Charm
100% 20 Lowers the target's Attack by two stages.
53 Entrainment
100% 15 Copies the user's ability onto the target.
56 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
63 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Splash
40 Does nothing.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
1 Magic Coat
15 Reflects back the first effect move used on the user this turn.
6 Endure
10 Prevents the user's HP from lowering below 1 this turn.
13 Return
100% 20 Power increases with happiness, up to a maximum of 102.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
23 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
26 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
33 Agility
30 Raises the user's Speed by two stages.
36 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
43 After You
15 Makes the target act next this turn.
46 Charm
100% 20 Lowers the target's Attack by two stages.
53 Entrainment
100% 15 Copies the user's ability onto the target.
56 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
63 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 65
Attack 76
Defense 84
Sp. Atk 54
Sp. Def 96
Speed 105
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0x