Buneary
Sword

If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.

Legends Arceus

My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.

Evolution Chain

buneary
Buneary
😊
High Friendship
lopunny
Lopunny

Pokédex & Training Data

Classification Rabbit Pokémon
Height 0.4 m (1'04")
Weight 5.5 kg (12.1 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 0
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Humanshape

Pokédex Numbers

Sinnoh (D/P) #067
Sinnoh (Plat.) #067
Unova (B2/W2) #080
Alola (US/UM) #024
Hisui #064
National #427
Isle of Armor #004

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Splash
— — 40 Does nothing.
4 Defense Curl
— — 40 Raises user’s Defense by one stage.
8 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
12 After You
— — 15 Makes the target act next this turn.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Double Kick
30 100% 30 Hits twice in one turn.
24 Charm
— 100% 20 Lowers the target’s Attack by two stages.
28 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
32 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Agility
— — 30 Raises the user’s Speed by two stages.
40 Entrainment
— 100% 15 Copies the user’s ability onto the target.
44 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
48 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
52 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Splash
— — 40 Does nothing.
4 Defense Curl
— — 40 Raises user’s Defense by one stage.
8 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
12 After You
— — 15 Makes the target act next this turn.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Double Kick
30 100% 30 Hits twice in one turn.
24 Charm
— 100% 20 Lowers the target’s Attack by two stages.
28 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
32 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Agility
— — 30 Raises the user’s Speed by two stages.
40 Entrainment
— 100% 15 Copies the user’s ability onto the target.
44 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
48 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
52 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
10 Swift
60 — 20 Never misses.
16 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
23 Double Hit
35 90% 10 Hits twice in one turn.
31 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR44 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Copycat
— — 20 Uses the target’s last used move.
Double Hit
35 90% 10 Hits twice in one turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Sweet Kiss
— 75% 10 Confuses the target.
Switcheroo
— 100% 10 User and target swap items.
Teeter Dance
— 100% 20 Confuses the target.
BD/SP
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Copycat
— — 20 Uses the target’s last used move.
Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
Double Hit
35 90% 10 Hits twice in one turn.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
Sweet Kiss
— 75% 10 Confuses the target.
Switcheroo
— 100% 10 User and target swap items.
Teeter Dance
— 100% 20 Confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 55
Attack 66
Defense 44
Sp. Atk 44
Sp. Def 56
Speed 85
Total 350

Type Defenses

(vs. Gen 6+ rules)

2x
0x