Buneary
Sword

If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.

Legends Arceus

My hypothesis as to why Buneary rolls up its ears is that its hearing is far too keen. I surmise that the Pokémon protects its hearing by limiting the sound that may enter its ears.

Evolution Chain

buneary
Buneary
😊
High Friendship
lopunny
Lopunny

Pokédex Data

Classification Rabbit Pokémon
Height 0.4 m (1'04")
Weight 5.5 kg (12.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 190
Base Friendship 0
Growth Rate medium
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
12 After You
15 Makes the target act next this turn.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Double Kick
30 100% 30 Hits twice in one turn.
24 Charm
100% 20 Lowers the target's Attack by two stages.
28 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
32 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Agility
30 Raises the user's Speed by two stages.
40 Entrainment
100% 15 Copies the user's ability onto the target.
44 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
48 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
52 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Splash
40 Does nothing.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
12 After You
15 Makes the target act next this turn.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
20 Double Kick
30 100% 30 Hits twice in one turn.
24 Charm
100% 20 Lowers the target's Attack by two stages.
28 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
32 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
36 Agility
30 Raises the user's Speed by two stages.
40 Entrainment
100% 15 Copies the user's ability onto the target.
44 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
48 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
52 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
10 Swift
60 20 Never misses.
16 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
23 Double Hit
35 90% 10 Hits twice in one turn.
31 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR44 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM27 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Copycat
20 Uses the target's last used move.
Double Hit
35 90% 10 Hits twice in one turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Sweet Kiss
75% 10 Confuses the target.
Switcheroo
100% 10 User and target swap items.
Teeter Dance
100% 20 Confuses the target.
BD/SP
Name Class Power Acc. PP Effect
Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
Copycat
20 Uses the target's last used move.
Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
Double Hit
35 90% 10 Hits twice in one turn.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Sweet Kiss
75% 10 Confuses the target.
Switcheroo
100% 10 User and target swap items.
Teeter Dance
100% 20 Confuses the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 55
Attack 66
Defense 44
Sp. Atk 44
Sp. Def 56
Speed 85
Total 350

Type Defenses

(vs. Gen 6+ rules)

2x
0x