Drifblim
Black/White

At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.

Black 2/White 2

They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.

Evolution Chain

drifloon
Drifloon
Level 28
drifblim
Drifblim

Pokédex Data

Classification Blimp Pokémon
Height 1.2 m (3'11")
Weight 15.0 kg (33.1 lbs)
Abilities

Held Items

Game Locations

  • Giant Chasm Outside
  • Reversal Mountain Unknown Area 48
  • Unova Route 13 Area
  • Unova Route 14 Area

Training

EV Yield +2 hp
Catch Rate 60
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Minimize
10 Raises the user's evasion by two stages.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
6 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
14 Focus Energy
30 Increases the user's chance to score a critical hit.
17 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
22 Hex
65 100% 10 Has double power if the target has a major status ailment.
27 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
32 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
32 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
37 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
44 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
51 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
56 Explosion
250 100% 5 User faints.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Minimize
10 Raises the user's evasion by two stages.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
13 Focus Energy
30 Increases the user's chance to score a critical hit.
16 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
20 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
25 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
27 Hex
65 100% 10 Has double power if the target has a major status ailment.
34 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
34 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
40 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
46 Amnesia
20 Raises the user's Special Defense by two stages.
52 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
60 Explosion
250 100% 5 User faints.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Telekinesis
15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will O Wisp
85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM63 Embargo
100% 15 Target cannot use held items.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Skill Swap
10 User and target swap abilities.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Trick
100% 10 User and target swap items.

Base Stats

Hp 150
Attack 80
Defense 44
Sp. Atk 90
Sp. Def 54
Speed 80
Total 498

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
2x
0x
0.5x
0x
0.25x
2x
2x
2x