Drifblim
No entry available for this game era.

Evolution Chain

drifloon
Drifloon
Level 28
drifblim
Drifblim

Pokédex Data

Classification Blimp Pokémon
Height 1.2 m (3'11")
Weight 15.0 kg (33.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 hp
Catch Rate 60
Base Friendship 70
Growth Rate fast then very slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Minimize
10 Raises the user's evasion by two stages.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Strength Sap
100% 10 Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.
12 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
16 Hex
65 100% 10 Has double power if the target has a major status ailment.
20 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
24 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
24 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
24 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
31 Self Destruct
200 100% 5 User faints.
36 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
42 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
48 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
54 Explosion
250 100% 5 User faints.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
85% 15 Burns the target.
TM109 Trick
100% 10 User and target swap items.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM180 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM207 Temper Flare
75 100% 10 No effect description available.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 150
Attack 80
Defense 44
Sp. Atk 90
Sp. Def 54
Speed 80
Total 498

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
2x
0x
0.5x
0x
0.25x
2x
2x
2x