Black/WhiteBlack 2/White 2
Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.
Pokédex & Training Data
Classification
Sea Slug Pokémon
Height
0.3 m (0'12")
Weight
6.3 kg (13.9 lbs)
Abilities
- Sticky Hold
- Storm Drain
- Sand Force (Hidden)
EV Yield
+1 hp
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water1, Indeterminate
Pokédex Numbers
Sinnoh (D/P)
#060
Sinnoh (Plat.)
#060
Alola (S/M)
#260
Alola (US/UM)
#341
Galar (Sw/Sh)
#230
Hisui
#082
Paldea (S/V)
#327
National
#422
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| 2 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 4 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 7 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 11 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 16 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| 22 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 29 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 37 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 46 | Recover | — | — | 5 | Heals the user by half its max HP. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| 2 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
| 4 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 7 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 11 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 16 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| 22 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| 29 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 37 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| 46 | Recover | — | — | 5 | Heals the user by half its max HP. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Pain Split | — | — | 20 | Sets the user’s and targets’s HP to the average of their current HP. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
| Clear Smog | 50 | — | 15 | Removes all of the target’s stat modifiers. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Fissure | — | 30% | 5 | Causes a one-hit KO. | |
| Memento | — | 100% | 10 | Lowers the target’s Attack and Special Attack by two stages. User faints. | |
| Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
| Mist | — | — | 30 | Protects the user’s stats from being changed by enemy moves. | |
| Sludge | 65 | 100% | 20 | Has a 30% chance to poison the target. | |
| Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
| Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
| Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
| Trump Card | — | — | 5 | Power increases when this move has less PP, up to a maximum of 200. | |
| Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
76
Attack
48
Defense
48
Sp. Atk
57
Sp. Def
62
Speed
34
Total
325
Type Defenses
(vs. Gen 6+ rules)