Shellos
Omega RubyX

Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.

Alpha SapphireY

Its shape and coloration vary, depending on its habitat.

Evolution Chain

shellos
Shellos
Level 30
gastrodon
Gastrodon

Pokédex Data

Classification Sea Slug Pokémon
Height 0.3 m (0'12")
Weight 6.3 kg (13.9 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Indeterminate

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
2 Mud Sport
15 Halves all Electric-type damage.
4 Harden
30 Raises the user's Defense by one stage.
7 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
11 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
16 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
22 Rain Dance
5 Changes the weather to rain for five turns.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
37 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
46 Recover
5 Heals the user by half its max HP.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
2 Mud Sport
15 Halves all Electric-type damage.
4 Harden
30 Raises the user's Defense by one stage.
7 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
11 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
16 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
22 Rain Dance
5 Changes the weather to rain for five turns.
29 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
37 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
46 Recover
5 Heals the user by half its max HP.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Acid Armor
20 Raises the user's Defense by two stages.
Amnesia
20 Raises the user's Special Defense by two stages.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Fissure
30% 5 Causes a one-hit KO.
Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
30 Protects the user's stats from being changed by enemy moves.
Sludge
65 100% 20 Has a 30% chance to poison the target.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Trump Card
5 Power increases when this move has less PP, up to a maximum of 200.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 76
Attack 48
Defense 48
Sp. Atk 57
Sp. Def 62
Speed 34
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x