Shinx
Sword

This Pokémon generates electricity by contracting its muscles. Excited trembling is a sign that Shinx is generating a tremendous amount of electricity.

Legends Arceus

Shakes its body to generate electricity. Its stature belies its aggression—one must be patient to tame this Pokémon.

Evolution Chain

shinx
Shinx
Level 15
luxio
Luxio
Level 30
luxray
Luxray

Pokédex Data

Classification Flash Pokémon
Height 0.5 m (1'08")
Weight 9.5 kg (20.9 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Spark
65 100% 20 Has a 30% chance to paralyze the target.
20 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
24 Volt Switch
70 100% 20 User must switch out after attacking.
28 Scary Face
100% 10 Lowers the target's Speed by two stages.
32 Thunder Wave
90% 20 Paralyzes the target.
36 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
44 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
48 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Spark
65 100% 20 Has a 30% chance to paralyze the target.
20 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
24 Volt Switch
70 100% 20 User must switch out after attacking.
28 Scary Face
100% 10 Lowers the target's Speed by two stages.
32 Thunder Wave
90% 20 Paralyzes the target.
36 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
44 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
48 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
21 Thunder Wave
90% 20 Paralyzes the target.
29 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
47 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
Double Kick
30 100% 30 Hits twice in one turn.
Howl
40 Raises the user's Attack by one stage.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Shock Wave
60 20 Never misses.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Name Class Power Acc. PP Effect
Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
Double Kick
30 100% 30 Hits twice in one turn.
Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Howl
40 Raises the user's Attack by one stage.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Swift
60 20 Never misses.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 45
Attack 65
Defense 34
Sp. Atk 40
Sp. Def 34
Speed 45
Total 263

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x