Black/WhiteBlack 2/White 2
The extension and contraction of its muscles generates electricity. It glows when in trouble.
Pokédex & Training Data
Classification
Flash Pokémon
Height
0.5 m (1'08")
Weight
9.5 kg (20.9 lbs)
Abilities
- Rivalry
- Intimidate
- Guts (Hidden)
EV Yield
+1 attack
Catch Rate
235
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Sinnoh (D/P)
#017
Sinnoh (Plat.)
#017
Hisui
#015
Paldea (S/V)
#094
National
#403
Isle of Armor
#025
Kitakami
#109
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 21 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 25 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 29 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| 33 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 37 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 41 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 45 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 21 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 25 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 29 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| 33 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 37 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 41 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 45 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target’s Special Attack by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Howl | — | — | 40 | Raises the user’s Attack by one stage. | |
| Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Swift | 60 | — | 20 | Never misses. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Base Stats
Hp
45
Attack
65
Defense
34
Sp. Atk
40
Sp. Def
34
Speed
45
Total
263
Type Defenses
(vs. Gen 6+ rules)