Shinx
Black/WhiteBlack 2/White 2

The extension and contraction of its muscles generates electricity. It glows when in trouble.

Evolution Chain

shinx
Shinx
Level 15
luxio
Luxio
Level 30
luxray
Luxray

Pokédex & Training Data

Classification Flash Pokémon
Height 0.5 m (1'08")
Weight 9.5 kg (20.9 lbs)
Abilities
EV Yield +1 attack
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (D/P) #017
Sinnoh (Plat.) #017
Hisui #015
Paldea (S/V) #094
National #403
Isle of Armor #025
Kitakami #109

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
— 100% 30 Lowers the target’s Defense by one stage.
9 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
29 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
33 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
37 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
41 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
— 100% 30 Lowers the target’s Defense by one stage.
9 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
29 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
33 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
37 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
41 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
45 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Double Kick
30 100% 30 Hits twice in one turn.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Howl
— — 40 Raises the user’s Attack by one stage.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Swift
60 — 20 Never misses.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 45
Attack 65
Defense 34
Sp. Atk 40
Sp. Def 34
Speed 45
Total 263

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x