Shinx
Diamond

All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.

Pearl

Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered.

Platinum

The extension and contraction of its muscles generates electricity. It glows when in trouble.

Heartgold/Soulsilver

The extension and contraction of its muscles generates electricity. Its fur glows when it’s in trouble.

Evolution Chain

shinx
Shinx
Level 15
luxio
Luxio
Level 30
luxray
Luxray

Pokédex Data

Classification Flash Pokémon
Height 0.5 m (1'08")
Weight 9.5 kg (20.9 lbs)
Abilities

Game Locations

  • Fuego Ironworks Area
  • Johto Route 29 Area
  • Johto Route 33 Area
  • Johto Route 36 Area
  • Johto Route 37 Area
  • Johto Route 38 Area
  • Johto Route 39 Area
  • Johto Route 46 Area
  • Johto Route 48 Area
  • Kanto Route 1 Area
  • Kanto Route 11 Area
  • Kanto Route 14 Area
  • Kanto Route 15 Area
  • Kanto Route 16 Area
  • Kanto Route 17 Area
  • Kanto Route 18 Area
  • Kanto Route 2 North Towards Pewter City
  • Kanto Route 2 South Towards Viridian City
  • Kanto Route 3 Area
  • Kanto Route 5 Area
  • Kanto Route 7 Area
  • Kanto Route 8 Area
  • National Park Area
  • Sinnoh Route 202 Area
  • Sinnoh Route 203 Area
  • Sinnoh Route 204 North Towards Floaroma Town
  • Sinnoh Route 204 South Towards Jubilife City
  • Valley Windworks Area

Training

EV Yield +1 attack
Catch Rate 235
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
17 Spark
65 100% 20 Has a 30% chance to paralyze the target.
21 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
29 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
33 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
37 Scary Face
100% 10 Lowers the target's Speed by two stages.
41 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
29 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Scary Face
100% 10 Lowers the target's Speed by two stages.
41 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
13 Spark
65 100% 20 Has a 30% chance to paralyze the target.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
21 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
29 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
33 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Scary Face
100% 10 Lowers the target's Speed by two stages.
41 Discharge
80 100% 15 Has a 30% chance to paralyze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Howl
40 Raises the user's Attack by one stage.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Howl
40 Raises the user's Attack by one stage.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 45
Attack 65
Defense 34
Sp. Atk 40
Sp. Def 34
Speed 45
Total 263

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x