Diamond
All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.
Pearl
Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered.
Platinum
The extension and contraction of its muscles generates electricity. It glows when in trouble.
Heartgold/Soulsilver
The extension and contraction of its muscles generates electricity. Its fur glows when it’s in trouble.
Pokédex & Training Data
Classification
Flash Pokémon
Height
0.5 m (1'08")
Weight
9.5 kg (20.9 lbs)
Abilities
EV Yield
+1 attack
Catch Rate
235
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Sinnoh (D/P)
#017
Sinnoh (Plat.)
#017
Hisui
#015
Paldea (S/V)
#094
National
#403
Isle of Armor
#025
Kitakami
#109
Game Locations
Fuego Ironworks Area
Johto Route 29 Area
Johto Route 33 Area
Johto Route 36 Area
Johto Route 37 Area
Johto Route 38 Area
Johto Route 39 Area
Johto Route 46 Area
Johto Route 48 Area
Kanto Route 1 Area
Kanto Route 11 Area
Kanto Route 14 Area
Kanto Route 15 Area
Kanto Route 16 Area
Kanto Route 17 Area
Kanto Route 18 Area
Kanto Route 2 North Towards Pewter City
Kanto Route 2 South Towards Viridian City
Kanto Route 3 Area
Kanto Route 5 Area
Kanto Route 7 Area
Kanto Route 8 Area
National Park Area
Sinnoh Route 202 Area
Sinnoh Route 203 Area
Sinnoh Route 204 North Towards Floaroma Town
Sinnoh Route 204 South Towards Jubilife City
Valley Windworks Area
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 17 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 21 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 25 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 29 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 33 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| 37 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 41 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 21 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 25 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 29 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| 33 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 37 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 41 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 5 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 21 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 25 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 29 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
| 33 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 37 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 41 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| Howl | — | — | 40 | Raises the user’s Attack by one stage. | |
| Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| Howl | — | — | 40 | Raises the user’s Attack by one stage. | |
| Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Base Stats
Hp
45
Attack
65
Defense
34
Sp. Atk
40
Sp. Def
34
Speed
45
Total
263
Type Defenses
(vs. Gen 6+ rules)