Luxray
Sword

Luxray can see through solid objects. It will instantly spot prey trying to hide behind walls, even if the walls are thick.

Legends Arceus

They form packs, each having one male as leader. Legends say that when Luxray's two eyes shimmer with gold, the Pokémon can see through anything.

Evolution Chain

shinx
Shinx
Level 15
luxio
Luxio
Level 30
luxray
Luxray

Pokédex Data

Classification Gleam Eyes Pokémon
Height 1.4 m (4'07")
Weight 42.0 kg (92.6 lbs)
Abilities

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Spark
65 100% 20 Has a 30% chance to paralyze the target.
24 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
33 Volt Switch
70 100% 20 User must switch out after attacking.
40 Scary Face
100% 10 Lowers the target's Speed by two stages.
48 Thunder Wave
90% 20 Paralyzes the target.
56 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
64 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
72 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
80 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
12 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Spark
65 100% 20 Has a 30% chance to paralyze the target.
24 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
33 Volt Switch
70 100% 20 User must switch out after attacking.
40 Scary Face
100% 10 Lowers the target's Speed by two stages.
48 Thunder Wave
90% 20 Paralyzes the target.
56 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
64 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
72 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
80 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
21 Thunder Wave
90% 20 Paralyzes the target.
29 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
47 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM90 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM93 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR12 Agility
30 Raises the user's Speed by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR95 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TR97 Psychic Fangs
85 100% 10 Destroys Reflect and Light Screen.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.
TM78 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 80
Attack 120
Defense 79
Sp. Atk 95
Sp. Def 79
Speed 70
Total 523

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x