
Sword
Luxray can see through solid objects. It will instantly spot prey trying to hide behind walls, even if the walls are thick.
Legends Arceus
They form packs, each having one male as leader. Legends say that when Luxray's two eyes shimmer with gold, the Pokémon can see through anything.
Pokédex Data
Classification
Gleam Eyes Pokémon
Height
1.4 m (4'07")
Weight
42.0 kg (92.6 lbs)
Abilities
- Rivalry
- Intimidate
- Guts (Hidden)
Training
EV Yield
+3 attack
Catch Rate
45
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
1 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
18 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
24 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
33 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
40 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
48 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
56 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
64 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
72 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
80 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
1 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
12 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
18 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
24 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
33 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
40 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
48 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
56 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
64 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
72 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
80 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
5 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
15 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
21 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
29 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
37 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
47 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM26 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM40 Swift | 60 | — | 20 | Never misses. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM47 Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
TM66 Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
TM67 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
TM68 Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM80 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM85 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM90 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TM93 Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TR12 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR80 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TR90 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TR95 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
TR97 Psychic Fangs | 85 | 100% | 10 | Destroys Reflect and Light Screen. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM43 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM78 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Rising Voltage | 70 | 100% | 20 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
80
Attack
120
Defense
79
Sp. Atk
95
Sp. Def
79
Speed
70
Total
523
Type Defenses
(vs. Gen 6+ rules)