
Sword
It eats iron ore—and sometimes railroad tracks— to build up the steel armor that protects its body.
Pokédex Data
Classification
Iron Armor Pokémon
Height
0.4 m (1'04")
Weight
60.0 kg (132.3 lbs)
Abilities
- Sturdy
- Rock Head
- Heavy Metal (Hidden)
Held Items
None in this generation.
Training
EV Yield
+1 defense
Catch Rate
180
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
4 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
8 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
12 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
16 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
20 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
24 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
28 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
33 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
36 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
40 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
44 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
48 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
52 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
56 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
60 | Metal Burst | — | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
4 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |
8 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
12 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
16 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
20 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
24 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
28 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
33 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
36 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
40 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
44 | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
48 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
52 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
56 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
60 | Metal Burst | — | 100% | 10 | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR21 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR31 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TR76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TR79 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TR99 Body Press | 80 | 100% | 10 | No effect description available. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |
Steel Roller | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Base Stats
Hp
50
Attack
70
Defense
100
Sp. Atk
40
Sp. Def
40
Speed
30
Total
330
Type Defenses
(vs. Gen 6+ rules)