Aggron
Sword

Aggron has a horn sharp enough to perforate thick iron sheets. It brings down its opponents by ramming into them horn first.

Evolution Chain

aron
Aron
Level 32
lairon
Lairon
Level 42
aggron
Aggron

Pokédex Data

Classification Iron Armor Pokémon
Height 2.1 m (6'11")
Weight 360.0 kg (793.7 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 defense
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Monster

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
12 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Protect
10 Prevents any moves from hitting the user this turn.
24 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
28 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
35 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
48 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
56 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
64 Iron Defense
15 Raises the user's Defense by two stages.
72 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
80 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
88 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
12 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
16 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
20 Protect
10 Prevents any moves from hitting the user this turn.
24 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
28 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
35 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
40 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
48 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
56 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
64 Iron Defense
15 Raises the user's Defense by two stages.
72 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
80 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
88 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM96 Smart Strike
70 10 Never misses.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR94 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 70
Attack 110
Defense 180
Sp. Atk 60
Sp. Def 60
Speed 50
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
4x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.5x