Aron
Diamond/PearlPlatinum

It usually lives deep in mountains. However, hunger may drive it to eat railroad tracks and cars.

Heartgold/Soulsilver

When it evolves, it sheds the steel carapace that covered its whole body and develops a new one.

Evolution Chain

aron
Aron
Level 32
lairon
Lairon
Level 42
aggron
Aggron

Pokédex & Training Data

Classification Iron Armor Pokémon
Height 0.4 m (1'04")
Weight 60.0 kg (132.3 lbs)
Abilities
EV Yield +1 defense
Catch Rate 180
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Hoenn (R/S/E) #070
Unova (B2/W2) #166
Kalos (Mountain) #099
Hoenn (OR/AS) #072
National #304
Crown Tundra #191

Held Items

Game Locations

Fuego Ironworks Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
8 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
15 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
18 Iron Defense
— — 15 Raises the user’s Defense by two stages.
22 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
32 Protect
— — 10 Prevents any moves from hitting the user this turn.
36 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
39 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Metal Burst
— 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
8 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
15 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
18 Iron Defense
— — 15 Raises the user’s Defense by two stages.
22 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
32 Protect
— — 10 Prevents any moves from hitting the user this turn.
36 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
39 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Metal Burst
— 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Harden
— — 30 Raises the user’s Defense by one stage.
8 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
11 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
15 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
18 Iron Defense
— — 15 Raises the user’s Defense by two stages.
22 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
32 Protect
— — 10 Prevents any moves from hitting the user this turn.
36 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
39 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Metal Burst
— 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Smelling Salts
70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 50
Attack 70
Defense 100
Sp. Atk 40
Sp. Def 40
Speed 30
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
4x
0x
4x
0.25x
0.5x
0.5x
0.5x
0.5x
0.5x