Nincada
Black/WhiteBlack 2/White 2

It grows underground, sensing its surroundings using antennae instead of its virtually blind eyes.

Evolution Chain

nincada
Nincada
Level 20
ninjask
Ninjask
shed
shedinja
Shedinja

Pokédex Data

Classification Trainee Pokémon
Height 0.5 m (1'08")
Weight 5.5 kg (12.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 defense
Catch Rate 255
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
5 Ensures that the user's next move will hit the target.
25 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
38 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
45 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
5 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
14 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
19 Mind Reader
5 Ensures that the user's next move will hit the target.
25 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
38 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
45 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Bug Buzz
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Feint Attack
60 20 Never misses.
Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Silver Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.

Base Stats

Hp 31
Attack 45
Defense 90
Sp. Atk 30
Sp. Def 30
Speed 40
Total 266

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x
0.5x
2x