Natu
Ruby

NATU cannot fly because its wings are not yet fully grown. If your eyes meet with this POKéMON’s eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.

Sapphire

NATU has a highly developed jumping ability. The POKéMON flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree’s new shoots.

Emerald

It runs up short trees that grow on the savanna to peck at new shoots. A NATU’s eyes look as if they are always observing something.

Firered

It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.

Leafgreen

Because its wings aren’t yet fully grown, it has to hop to get around. It is always staring at something.

Evolution Chain

natu
Natu
Level 25
xatu
Xatu

Pokédex Data

Classification Tiny Bird Pokémon
Height 0.2 m (0'08")
Weight 2.0 kg (4.4 lbs)

Game Locations

  • Hoenn Safari Zone Neacro Bike Area
  • Hoenn Safari Zone Se
  • Hoenn Safari Zone Sw
  • Ruin Valley Area

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
10 Night Shade
100% 15 Inflicts damage equal to the user's level.
20 Teleport
20 Immediately ends wild battles. No effect otherwise.
30 Future Sight
120 100% 10 Hits the target two turns later.
30 Wish
10 User will recover half its max HP at the end of the next turn.
40 Confuse Ray
100% 10 Confuses the target.
50 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
10 Night Shade
100% 15 Inflicts damage equal to the user's level.
20 Teleport
20 Immediately ends wild battles. No effect otherwise.
30 Future Sight
120 100% 10 Hits the target two turns later.
30 Wish
10 User will recover half its max HP at the end of the next turn.
40 Confuse Ray
100% 10 Confuses the target.
50 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
10 Night Shade
100% 15 Inflicts damage equal to the user's level.
20 Teleport
20 Immediately ends wild battles. No effect otherwise.
30 Future Sight
120 100% 10 Hits the target two turns later.
30 Wish
10 User will recover half its max HP at the end of the next turn.
40 Confuse Ray
100% 10 Confuses the target.
50 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM48 Skill Swap
10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Psych Up
10 Discards the user's stat changes and copies the target's.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
Thunder Wave
90% 20 Paralyzes the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Thunder Wave
90% 20 Paralyzes the target.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Feint Attack
60 20 Never misses.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Psych Up
10 Discards the user's stat changes and copies the target's.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Base Stats

Hp 40
Attack 50
Defense 45
Sp. Atk 70
Sp. Def 45
Speed 70
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x