Natu
X

Because its wings aren’t yet fully grown, it has to hop to get around. It is always staring at something.

Y

It usually forages for food on the ground but may, on rare occasions, hop onto branches to peck at shoots.

Omega Ruby

Natu cannot fly because its wings are not yet fully grown. If your eyes meet with this Pokémon’s eyes, it will stare back intently at you. But if you move even slightly, it will hop away to safety.

Alpha Sapphire

Natu has a highly developed jumping ability. The Pokémon flaps and leaps onto tree branches that are taller than grown-up people to pick at the tree’s new shoots.

Evolution Chain

natu
Natu
Level 25
xatu
Xatu

Pokédex Data

Classification Tiny Bird Pokémon
Height 0.2 m (0'08")
Weight 2.0 kg (4.4 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
6 Night Shade
100% 15 Inflicts damage equal to the user's level.
9 Teleport
20 Immediately ends wild battles. No effect otherwise.
12 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
17 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
20 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
23 Confuse Ray
100% 10 Confuses the target.
28 Wish
10 User will recover half its max HP at the end of the next turn.
33 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
36 Future Sight
120 100% 10 Hits the target two turns later.
39 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
44 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
47 Power Swap
10 User swaps Attack and Special Attack changes with the target.
47 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
50 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
6 Night Shade
100% 15 Inflicts damage equal to the user's level.
9 Teleport
20 Immediately ends wild battles. No effect otherwise.
12 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
17 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
20 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
23 Confuse Ray
100% 10 Confuses the target.
28 Wish
10 User will recover half its max HP at the end of the next turn.
33 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
36 Miracle Eye
40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
39 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
44 Future Sight
120 100% 10 Hits the target two turns later.
47 Power Swap
10 User swaps Attack and Special Attack changes with the target.
47 Guard Swap
10 User swaps Defense and Special Defense changes with the target.
50 Me First
20 Uses the target's move against it before it attacks, with power increased by half.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Feather Dance
100% 15 Lowers the target's Attack by two stages.
Feint Attack
60 20 Never misses.
Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
Refresh
20 Cleanses the user of a burn, paralysis, or poison.
Roost
5 Heals the user by half its max HP.
Simple Beam
100% 15 Changes the target's ability to Simple.
Skill Swap
10 User and target swap abilities.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 40
Attack 50
Defense 45
Sp. Atk 70
Sp. Def 45
Speed 70
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0.25x
0x
0.5x
2x
2x
2x