Wigglytuff
Sword

The more air it takes in, the more it inflates. If opponents catch it in a bad mood, it will inflate itself to an enormous size to intimidate them.

Evolution Chain

igglybuff
Igglybuff
😊
High Friendship
jigglypuff
Jigglypuff
wigglytuff
Wigglytuff

Pokédex & Training Data

Classification Balloon Pokémon
Height 1.0 m (3'03")
Weight 12.0 kg (26.5 lbs)
Abilities
EV Yield +3 hp
Catch Rate 50
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Kanto (R/B/Y) #040
Johto (G/S/C) #045
Hoenn (R/S/E) #139
Johto (HG/SS) #045
Unova (B2/W2) #283
Kalos (Mountain) #121
Hoenn (OR/AS) #144
Alola (S/M) #136
Alola (US/UM) #169
Paldea (S/V) #061
National #040
Isle of Armor #013

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Sing
— 55% 15 Puts the target to sleep.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Mimic
— — 10 Copies the target’s last used move.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Rest
— — 5 User sleeps for two turns, completely healing itself.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
1 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
1 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
1 Covet
60 100% 25 Takes the target’s item.
1 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
1 Copycat
— — 20 Uses the target’s last used move.
1 Round
60 100% 15 Has double power if it’s used more than once per turn.
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
1 Disarming Voice
40 — 15 Never misses.
1 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
1 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Sing
— 55% 15 Puts the target to sleep.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Mimic
— — 10 Copies the target’s last used move.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Rest
— — 5 User sleeps for two turns, completely healing itself.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
1 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
1 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
1 Covet
60 100% 25 Takes the target’s item.
1 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
1 Copycat
— — 20 Uses the target’s last used move.
1 Round
60 100% 15 Has double power if it’s used more than once per turn.
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
1 Disarming Voice
40 — 15 Never misses.
1 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR19 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 140
Attack 70
Defense 45
Sp. Atk 85
Sp. Def 50
Speed 45
Total 435

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x