Lickilicky
Sword

Lickilicky’s strange tongue can stretch to many times the length of its body. No one has figured out how Lickilicky’s tongue can stretch so far.

Legends Arceus

Its tongue can extend and contract freely, and it is capable of reaching lengths over 10 times Lickilicky's height. Beware of the saliva, as it contains corrosive elements.

Evolution Chain

lickitung
Lickitung
knowing rollout
lickilicky
Lickilicky

Pokédex & Training Data

Classification Licking Pokémon
Height 1.7 m (5'07")
Weight 140.0 kg (308.6 lbs)
Abilities
EV Yield +3 hp
Catch Rate 30
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster

Pokédex Numbers

Sinnoh (Plat.) #162
Johto (HG/SS) #181
Unova (B2/W2) #285
Kalos (Mountain) #135
Alola (US/UM) #376
Hisui #126
National #463
Isle of Armor #055

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
18 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
24 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
36 Knock Off
65 100% 20 Target drops its held item.
42 Screech
— 85% 40 Lowers the target’s Defense by two stages.
48 Slam
80 75% 20 Inflicts regular damage with no additional effect.
54 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
60 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Supersonic
— 55% 20 Confuses the target.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
18 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
24 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
30 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
36 Knock Off
65 100% 20 Target drops its held item.
42 Screech
— 85% 40 Lowers the target’s Defense by two stages.
48 Slam
80 75% 20 Inflicts regular damage with no additional effect.
54 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
60 Belly Drum
— — 10 User pays half its max HP to max out its Attack.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Rest
— — 5 User sleeps for two turns, completely healing itself.
11 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
18 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
25 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
34 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
43 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR72 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 110
Attack 85
Defense 95
Sp. Atk 80
Sp. Def 95
Speed 50
Total 515

Type Defenses

(vs. Gen 6+ rules)

2x
0x