Exeggutor

Alternate Forms

Sword

Each of Exeggutor’s three heads is thinking different thoughts. The three don’t seem to be very interested in one another.

Evolution Chain

exeggcute
Exeggcute
leaf-stone leaf stone
exeggutor
Exeggutor
Evolution item placeholder
In Alola region
exeggutor-alola
Exeggutor

Pokédex Data

Classification Coconut Pokémon
Height 2.0 m (6'07")
Weight 120.0 kg (264.6 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Reflect
20 Reduces damage from physical attacks by half.
1 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
1 Synthesis
5 Heals the user by half its max HP. Affected by weather.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
1 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
1 Worry Seed
100% 10 Changes the target's ability to Insomnia.
1 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
1 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Reflect
20 Reduces damage from physical attacks by half.
1 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
1 Synthesis
5 Heals the user by half its max HP. Affected by weather.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
1 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
1 Worry Seed
100% 10 Changes the target's ability to Insomnia.
1 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM10 Magical Leaf
60 20 Never misses.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM60 Power Swap
10 User swaps Attack and Special Attack changes with the target.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM70 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM88 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR40 Skill Swap
10 User and target swap abilities.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR71 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
BD/SP
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
Terrain Pulse
50 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 95
Attack 95
Defense 85
Sp. Atk 125
Sp. Def 75
Speed 55
Total 530

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
2x
0.5x
2x
0.5x
4x
2x
2x