Scarlet
It is called the Walking Jungle. Each of the nuts has a face and a will of its own.
Violet
It is said that on rare occasions, one of its heads will drop off and continue on as an Exeggcute.
Evolution Chain
Pokédex & Training Data
Classification
Coconut Pokémon
Height
2.0 m (6'07")
Weight
120.0 kg (264.6 lbs)
Abilities
- Chlorophyll
- Harvest (Hidden)
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Plant
Pokédex Numbers
Kanto (R/B/Y)
#103
Johto (G/S/C)
#105
Johto (HG/SS)
#106
Kalos (Coastal)
#137
Alola (S/M)
#270
Alola (US/UM)
#356
National
#103
Isle of Armor
#206
Blueberry
#004
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
| 1 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 1 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| 1 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 1 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 1 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 1 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| 1 | Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| 1 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 1 | Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| 1 | Wood Hammer | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 1 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM16 Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM33 Magical Leaf | 60 | — | 20 | Never misses. | |
| TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM54 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM56 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM74 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM88 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM92 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM98 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM109 Trick | — | 100% | 10 | User and target swap items. | |
| TM111 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM119 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM129 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM137 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
| TM138 Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
| TM148 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM159 Leaf Storm | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| TM161 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM178 Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TM194 Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM203 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM217 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TM218 Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM228 Psychic Noise | 75 | 100% | 10 | No effect description available. |
Base Stats
Hp
95
Attack
95
Defense
85
Sp. Atk
125
Sp. Def
75
Speed
55
Total
530
Type Defenses
(vs. Gen 6+ rules)