Gold
Its three heads think independent ly. However, they are friendly and never appear to squabble.
Silver
If a head drops off, it emits a telepathic call in search of others to form an EXEGGCUTE cluster.
Crystal
Living in a good environment makes it grow lots of heads. A head that drops off becomes an EXEGGCUTE.
Evolution Chain
Pokédex & Training Data
Classification
Coconut Pokémon
Height
2.0 m (6'07")
Weight
120.0 kg (264.6 lbs)
Abilities
N/A in Gen II
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Plant
Pokédex Numbers
Kanto (R/B/Y)
#103
Johto (G/S/C)
#105
Johto (HG/SS)
#106
Kalos (Coastal)
#137
Alola (S/M)
#270
Alola (US/UM)
#356
National
#103
Isle of Armor
#206
Blueberry
#004
Learned Moves
Level Up Moves
Gold/Silver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Barrage | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 19 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 31 | Egg Bomb | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
Crystal
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 1 | Barrage | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
| 19 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
| 31 | Egg Bomb | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Gold/SilverCrystal
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM04 Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM20 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |
Base Stats
Hp
95
Attack
95
Defense
85
Sp. Atk
125
Sp. Def
75
Speed
55
Total
530
Type Defenses
(vs. Gen 6+ rules)