Sword
The thick arms of this hot-blooded Pokémon can deliver punches capable of obliterating a dump truck.
Pokédex Data
Classification
Blazing Pokémon
Height
1.7 m (5'07")
Weight
120.0 kg (264.6 lbs)
Abilities
- Gorilla Tactics
- Zen Mode (Hidden)
Training
EV Yield
+2 attack
Catch Rate
60
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Powder Snow | 40 | 100% | 25 | Has a 10% chance to freeze the target. | |
1 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
1 | Icicle Crash | 85 | 90% | 10 | Has a 30% chance to make the target flinch. | |
12 | Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
16 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
20 | Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
24 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
28 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
32 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
38 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
44 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
50 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
56 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM00 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM01 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM03 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM04 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM13 Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM15 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM38 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM56 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM64 Avalanche | 60 | 100% | 10 | Inflicts double damage if the user takes damage before attacking this turn. | |
TM67 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
TM68 Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR02 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR13 Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
TR15 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR21 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR30 Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR36 Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR43 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR48 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TR52 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TR55 Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
TR64 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR74 Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TR99 Body Press | 80 | 100% | 10 | No effect description available. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Burning Jealousy | 70 | 100% | 5 | Inflicts regular damage with no additional effect. | |
Lash Out | 75 | 100% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
105
Attack
140
Defense
55
Sp. Atk
30
Sp. Def
55
Speed
95
Total
480
Type Defenses
(vs. Gen 6+ rules)