Darumaka

Alternate Forms

Sword

It derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep.

Evolution Chain

darumaka-galar
Darumaka
ice-stone ice stone
darmanitan-galar-standard
Darmanitan

Pokédex Data

Classification Zen Charm Pokémon
Height 0.7 m (2'04")
Weight 40.0 kg (88.2 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
4 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
16 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
28 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
32 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
36 Belly Drum
10 User pays half its max HP to max out its Attack.
40 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
44 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
48 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM64 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR43 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR52 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR55 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Freeze Dry
70 100% 20 Super-effective against water.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Incinerate
60 100% 15 Destroys the target's held berry.
Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 70
Attack 90
Defense 45
Sp. Atk 15
Sp. Def 45
Speed 50
Total 315

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
2x
2x
2x