No entry available for this game era.
Pokédex Data
Classification
Blazing Pokémon
Height
1.3 m (4'03")
Weight
92.9 kg (204.8 lbs)
Abilities
- Sheer Force
- Zen Mode (Hidden)
Held Items
None in this generation.
Training
EV Yield
+2 Sp. Atk
Catch Rate
60
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
1 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
1 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
6 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
9 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
11 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
14 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
19 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
22 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
25 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
27 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
30 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
33 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
39 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
47 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
54 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
1 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
1 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
1 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
3 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
6 | Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
9 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
11 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
14 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
17 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
19 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
22 | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
25 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
27 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
30 | Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
33 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |
39 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
47 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
54 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
105
Attack
30
Defense
105
Sp. Atk
140
Sp. Def
105
Speed
55
Total
540
Type Defenses
(vs. Gen 6+ rules)