Darmanitan

Alternate Forms

No entry available for this game era.

Evolution Chain

darumaka
Darumaka
Level 35
darmanitan-standard
Darmanitan

Pokédex Data

Classification Blazing Pokémon
Height 1.3 m (4'03")
Weight 92.9 kg (204.8 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Incinerate
60 100% 15 Destroys the target's held berry.
3 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Incinerate
60 100% 15 Destroys the target's held berry.
9 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
11 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
14 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
19 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
22 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
25 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
27 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
30 Belly Drum
10 User pays half its max HP to max out its Attack.
33 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
39 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
47 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
54 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Incinerate
60 100% 15 Destroys the target's held berry.
3 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Incinerate
60 100% 15 Destroys the target's held berry.
9 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
11 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
14 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
19 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
22 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
25 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
27 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
30 Belly Drum
10 User pays half its max HP to max out its Attack.
33 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
39 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
47 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
54 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM61 Will O Wisp
85% 15 Burns the target.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 105
Attack 140
Defense 55
Sp. Atk 30
Sp. Def 55
Speed 95
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x