Kommo O
Sun

When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.

Moon

Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.

Ultra Sun

When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.

Ultra Moon

It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.

Evolution Chain

jangmo-o
Jangmo O
Level 35
hakamo-o
Hakamo O
Level 45
kommo-o
Kommo O

Pokédex Data

Classification Scaly Pokémon
Height 1.6 m (5'03")
Weight 78.2 kg (172.4 lbs)
Abilities

Held Items

Game Locations

  • Heahea Beach Area
  • Vast Poni Canyon Outside

Training

EV Yield +3 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Belly Drum
10 User pays half its max HP to max out its Attack.
1 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
1 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
1 Clanging Scales
110 100% 5 Lowers the user's Defense by one stage after inflicting damage.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Bide
10 User waits for two turns, then hits back for twice the damage it took.
13 Protect
10 Prevents any moves from hitting the user this turn.
17 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
21 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
29 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
33 Screech
85% 40 Lowers the target's Defense by two stages.
38 Iron Defense
15 Raises the user's Defense by two stages.
43 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
51 Noble Roar
100% 30 Lowers the target's Attack and Special Attack by one stage.
59 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
67 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Belly Drum
10 User pays half its max HP to max out its Attack.
1 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
1 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
1 Clanging Scales
110 100% 5 Lowers the user's Defense by one stage after inflicting damage.
5 Leer
100% 30 Lowers the target's Defense by one stage.
9 Bide
10 User waits for two turns, then hits back for twice the damage it took.
13 Protect
10 Prevents any moves from hitting the user this turn.
17 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
21 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
29 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
33 Screech
85% 40 Lowers the target's Defense by two stages.
38 Iron Defense
15 Raises the user's Defense by two stages.
43 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
51 Noble Roar
100% 30 Lowers the target's Attack and Special Attack by one stage.
59 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
67 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
75 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 75
Attack 110
Defense 125
Sp. Atk 100
Sp. Def 105
Speed 85
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x
0.5x
0.5x
2x
0.5x
4x