Jangmo O
Sun

It expresses its feelings by smacking its scales. Metallic sounds echo through the tall mountains where Jangmo-o lives.

Moon

They live in mountains where no trace of humans can be detected. Jangmo-o grow little by little as they battle one another.

Ultra Sun

It smacks the scales on its head against rocks or against the ground to frighten its opponents. It can also contact its friends with these noises.

Ultra Moon

It will never show an enemy its back in battle. Ancient warriors liked Jangmo-o for its valiant disposition and made it one of their own.

Evolution Chain

jangmo-o
Jangmo O
Level 35
hakamo-o
Hakamo O
Level 45
kommo-o
Kommo O

Pokédex & Training Data

Classification Scaly Pokémon
Height 0.6 m (1'12")
Weight 29.7 kg (65.5 lbs)
Abilities
EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Alola (S/M) #271
Alola (US/UM) #361
Galar (Sw/Sh) #392
National #782
Isle of Armor #165
Kitakami #131

Held Items

Game Locations

Vast Poni Canyon Outside

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
— 100% 30 Lowers the target’s Defense by one stage.
9 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
13 Protect
— — 10 Prevents any moves from hitting the user this turn.
17 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
21 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
29 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
33 Screech
— 85% 40 Lowers the target’s Defense by two stages.
37 Iron Defense
— — 15 Raises the user’s Defense by two stages.
41 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
45 Noble Roar
— 100% 30 Lowers the target’s Attack and Special Attack by one stage.
49 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
53 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Leer
— 100% 30 Lowers the target’s Defense by one stage.
9 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
13 Protect
— — 10 Prevents any moves from hitting the user this turn.
17 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
21 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
29 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
33 Screech
— 85% 40 Lowers the target’s Defense by two stages.
37 Iron Defense
— — 15 Raises the user’s Defense by two stages.
41 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
45 Noble Roar
— 100% 30 Lowers the target’s Attack and Special Attack by one stage.
49 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
53 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Dual Chop
40 90% 15 Hits twice in one turn.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Base Stats

Hp 45
Attack 55
Defense 65
Sp. Atk 45
Sp. Def 45
Speed 45
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
2x